Pinball skills transfer from game to game and are useful wherever and whenever you flip. Learning game rules will help you master that particular machine.
Some useful animations to learn the terms for flipper skills - https://www.deadflip.com/tutorials#content
Videos with good explanations of pinball skills - https://www.youtube.com/watch?v=ch7H19SHkXE&list=PL31W94V2HVSW7ksDyZ_183rUBxiSQon75
Game | Quick Tips | Full Rules | Minutiae |
---|---|---|---|
The Addams Family | Strategy 1: Multiball - shoot the GREED bookcase to light your locks, then lock 3 balls to start multiball. Shoot jackpot during multiball. | ||
Strategy 2: Tour the Mansion - shoot the electric chair scoop or the far right kick-out scoop to start a mode. Shoot the Bear Kick (center) ramp to light your next mode. Rinse and repeat. | http://www.pinball.org/rules/addamsfamily.html | same designer as whirlwind and willy wonka | |
Avengers: Infinity Quest | Start a Quest by shooting the Dr. Strange spinner and then shooting the Hawkeye (right) ramp. Start Thor multiball by shooting the captive ball three times. Take a look at the linked rulesheet to discover how complex this game is. | http://tiltforums.com/t/avengers-infinity-quest-rulesheet/6740 | |
Cactus Canyon (Remake) | Start a mode by shooting the corresponding shot three times. Completing the center ramp mode (Polly Peril) will light extra ball. Start multiball by hitting the mine shot. Try to defeat all the Bart Brothers by shooting the big cowboy head. | PDF of rulesheet linked below | originally made in 1998, then remade in 2021 |
Metallica | Electric Chair multiball is a pretty good starting point, shoot Sparky 10 times to start it. | http://tiltforums.com/t/metallica-rulesheet/228 | |
Popeye | The skill shot can be very valuable: you can potentially start a multiball at the beginning of each of your balls with 3 skillshots and 3 flips. | http://pinball.org/rules/popeye.html | |
Theater of Magic | Shoot the left orbit to begin your THEATRE hurry-up at the chest OR shoot the ramps to spell MAGIC and light your locks. | http://pinball.org/rules/theatreofmagic.html | |
http://www.pinball.org/rules/theatreofmagic2.html | same designer as cirqus voltaire | ||
Total Nuclear Annihilation | Destroy reactors during multiball | http://tiltforums.com/t/total-nuclear-annihilation-rulesheet/3209 | |
Whirlwind | Try to get the cellar awards and multiballs. Instant multiball is lit from a cellar award or from looping the right ramp a few times and comboing into the drop target in the top pops. Cellar is lit on each ball, and relites from hitting the side ramp or (temporarily) from going through the right inlane. Light multiball locks by shooting the indicated compass directions. | http://pinball.org/rules/whirlwind.html | After the game, inform an appointed bursar to receive 1 token from the bird if you hit the side ramp. Must show this note to redeem. |
Willy Wonka | There are three mode types: factory - qualified by spelling WONKA (right ramp), super x - qualified by orbits and loops, captive ball. Start the modes by shooting the TV saucer. Other than modes there are many multiballs: Kid multiball, gobstopper multiball, wonkavator multiball. | http://tiltforums.com/t/wonka-rulesheet/5406 |